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UNREAL TOURNAMENT 3

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Tight Duel map set in an old abandoned Nali mine. This is the remake of my map DM-LP-Winged.
The layout has been changed quite a bit and of course the differences
in the visual department are abysimal. I tried anyway to recreate an
"oldskool" Unreal feeling in this map, using colorful lights and other
classic touches like Tarydium crystals. Despite the pretty nice visuals (made mostly with custom meshes) the map has good performance and it's fun to play.
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15/05/2009 | DM-Phyos-SE | V 2.00 |
This map is the Second Edition of DM-Phyos. It's a
dynamic DeathMatch map with destroyable objects scattered all around
(845 KActors in total) Major changes in the SE version: -
Replaced the UDamage with a Berserk. The UDamage doesn't double the
damage inflicted to KActors, so I preferred to add a powerup that
boosted the destruction of the map and the Berserk does a good job at
that; - Heavily reduced the health of the dynamic objects - now the
map will be destroyed considerably faster, and you will not have to
waste half of your flak ammo just to clear up a walkway; - Slightly scaled down the dynamic objects, so that they don't "stick" too much to each other and to the walls; - Fixed the old "black squares of death" particles and added some more particle systems around; - Revamped the lighting, adding more contrast and some volumetric effects; - Fixed edgy mesh collisions, and added some blocking volumes in sensible places;
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are many other changes, play the map to find them out. The map overall
is much better both in gameplay and graphics, and it feels more solid. |
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UNREAL TOURNAMENT
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