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UnrealEd 2.0 Mapping Basics - Conclusion

Now you should have a knowledge of most of the basics of UnrealEd. There's much more stuff to learn, but covering every single Ued function would require a titanic tutorial.


Full knowledge will come with time, experimentation and patience. Try out as much stuff as you can, and look at other maps to see how they're made (without stealing/ripping anything though). And don't forget to save often while you're experimenting new stuff (doing also backups pretty often - when you change something major in a map don't rely only on the Undo function, since it's all but stable and reliable).


After you created a map that seems complete enough, try submitting it to some Unreal website (UnrealPlayGround has a nice Beta Testing map upload function, but you can also post a link to the map on the forums of sites like NaliCity and BeyondUnreal). Probably your map will not be very good and the feedback that you will hear will rarely be positive, but don't get discouraged and keep on mapping trying to improve your map following the suggestions. Keep an open mind and don't think that your map is the best map on Earth, because it will never be such.

If you will keep listening to advices you will be a good mapper in no time.


Good luck!


00. Back to Start


Copyright 2008 by XYZ8000

Don't upload this tutorial anywhere else