UnrealEd 2.0 Mapping Basics - Conclusion
Now you should have a knowledge of most of the
basics of UnrealEd. There's much more stuff to learn, but covering
every single Ued function would require a titanic tutorial.
Full knowledge will come with time, experimentation and patience. Try
out as much stuff as you can, and look at other maps to see how they're
made (without stealing/ripping anything though). And don't forget to
save often while you're experimenting new stuff (doing also backups
pretty often - when you change something major in a map don't rely only
on the Undo function, since it's all but stable and reliable).
After you created a map that seems complete enough, try submitting it
to some Unreal website (UnrealPlayGround has a nice Beta Testing map
upload function, but you can also post a link to the map on the forums
of sites like NaliCity and BeyondUnreal). Probably your map will not be
very good and the feedback that you will hear will rarely be positive,
but don't get discouraged and keep on mapping trying to improve your
map following the suggestions. Keep an open mind and don't think that
your map is the best map on Earth, because it will never be such.
If you will keep listening to advices you will be
a good mapper in no time.
Good luck!
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